SMS 1984GM SCREEN Summer · Santa Monica · the shogunate moved west Player's Code

Rolling

one skill die vs TN · meet or beat · no opposed rolls

Target numbers

How bad is a miss

Breaks

Max on the die → step up (), roll the new die, add, repeat. The die stays stepped up. d20 is the ceiling: a 20 counts, no step.

Advantage / Disadvantage

Roll twice, keep higher / lower. Both cancel. Never stacks. Breaks apply to the kept die.

Set Form

Calm and unhurried: take half the die, no roll. . No adv/dis. GM calls when it is too hot. 1 Composure forces it anyway.

Grit

Fail → +1 Grit (cap , start 0). Spend 1:1 after seeing the result. Only a natural max breaks; Grit never does.

Skills

Start: seven at d4, one d6, one d8. The dice choose which skills climb.

Harm

progressive · levels replace

In a fight, harm follows the miss

Tracks

Fight Exchange

one exchange can be the whole fight
  1. GM: who has position, who is exposed, armed, watching.
  2. Each says what they want: hurt, humiliate, escape, protect, disarm, endure.
  3. Each makes one skill roll vs a TN the GM sets.
  4. GM reads all results together, describes, updates.
  5. Ends on concession, Harmed out (Hollowed + fail), or the fiction.

Who goes first

Higher Face → higher Composure → GM on position. Spend 1 Composure to go first regardless.

A hit can be

Knockout, warning, pin, public lesson, disarm, shove through a door, the moment they know they lost.

Social Conflict

same exchange · usually Bearing

Demands, accusations, apologies, formal challenges, refusing an order, claiming a debt, exposing a lie, asking mercy. Stakes: Face, heat, access, alliance, The Cut. Never Harm.

How bad is a social miss

Face 0 mid-scene: finished in that scene. They can stay, but they have no leverage left.

Clans

who wants what

Techniques

click a name
T

Obligations & Heat

Calling in always works, no roll. Heat +1. Already Burning → the bond may break.

Fail one: lose Face, heat up, new enemy, dojo shamed, The Cut, a painful choice later.

Honor at real cost: recover Face, cool it, deepen it, Name if significant.

Telegraph heat changes openly. Players should always see a burn coming.

The Cut · Sunset Walk · Dojo

The Cut

Witnessed, formal severance. −1 Face, that bond's help is gone, shared obligations poisoned, Name may be shaken (no Name spends, disadvantage when identity is at stake).

Sunset Walk

The player's choice, never a punishment. One declaration, one decisive act, one ending scene.

The Dojo

Public credit → Face. Public shame → lose Face and the dojo obligation heats.